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  #1  
Old 09-02-2017, 08:35 PM
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Default Wild Souls (A Wolf Sim)

This has been my side project from Foodbabs. It started out as a test to see how I could deviate from Mysidia's premade "adopt clickable pets" and use it to make a simulation type game. I got out of the mindset of seeing it as a template and began to look at Mysidia as a coding framework. Well so far it's been working and I decided to name it Wild Souls:


(Current theme with temporary background)


(In-progress character customization)



(Den page and in-progress "visit" page. Right now it still has all the default links on it since I haven't gotten around to it yet)

The basic idea of the game is that you survive as a wolf, either alone or in a pack, in a semi-realistic/fantasy setting. Unlike other online sims, this game is AI-driven, which means the game is more "alive". NPCs aren't static and act based on their surroundings, relationships, and conditions. The ecosystem is dynamic and changes based on the seasons, natural disasters, and hunting; so it's possible for a territory to become barren if hunting happens too often, after which the pack will have to move.

The characters and NPCs make use of my "dynamic images system", which uses Imagick to pull and merge images on the fly based on information in the database without storing them and taking up server space.

The game is pre-alpha now, so I'm developing it locally until it reaches a playable state. The game will be closed alpha once it gets to a point where it's playable. The reason is because, unlike Foodbabs, Wild Souls requires a somewhat controlled environment where I can monitor things and make sure the AI and ecosystem are behaving properly; which is hard to do with a ton of people and tons of database entries. Eventually, a limited amount of users will be able to request alpha codes that they can use to register. Once registered, they can generate 2 alpha codes to give to friends. For every inactive user (IE: Users who don't log in for several weeks), one more space is available for someone to request a code.

To read more about my progress and my to-do's, check out the Trello Board. That's where I keep track of things and decide what to work on next.

You can also get the latest news on the game here: Link
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Old 09-04-2017, 01:28 PM
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Woah man.
 
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I'm so excited to see it! :D Good luck. :3
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Old 10-24-2017, 04:20 AM
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This looks really interesting!
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Old 10-24-2017, 11:58 AM
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It looks really nice, not surprising at all coming from you.
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Old 10-24-2017, 12:56 PM
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Quote:
Originally Posted by Hall of Famer View Post
It looks really nice, not surprising at all coming from you.
Thanks I just hope I can pull this one off; it's much more complex than anything I've ever done.
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Old 10-24-2017, 03:30 PM
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You're building this on Mysidia? I really can't wait to see how this turns out.
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  #7  
Old 10-24-2017, 04:32 PM
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Quote:
Originally Posted by Kesstryl View Post
You're building this on Mysidia? I really can't wait to see how this turns out.
It's been working so far, even though I was having issues getting imagick to work on it at first (which was a huge issue for a month); turns out that the image file names can't have any spaces at all, so I had to redo my file naming-scheme.
I'm in the process of integrating Twine 2 (Thx for the suggestion btw!) with it for the explore system, since I decided to make it directional. At the moment, I've managed to split the single html file it exports into a separate js, css, and html file. There are dead ends, but this is what I managed to do so far: link
EDIT: I got it to work with the template and I literally started screaming. Now I don't have to get database info the hard way.
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Old 10-28-2017, 09:57 PM
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I haven't been posting any updates here lately, so I thought I might as well start.
First, I made a youtube video! It shows off the in-progress registration, which includes character customization.

I also painted two illustrations for the site. One of the moorland biome (Ventum Collis), and the other of the taiga biome (Nigrum Montis).

(Sheepy sheep :P)



Finally, I'm in the process of making an official wiki. There isn't much there just yet, but feel free to check in every now and then to read up on anything I've added.
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Old 11-01-2017, 05:09 PM
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We have an open Q&A until November 11th! Any questions answered here will also be added to the game's official wiki, so ask away!
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Old 01-02-2018, 05:48 PM
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It won't let me post it here, so here's a link to the TGL thread instead! Clicky
It includes the latest updates on the game so far.
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