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On 1.3.3 I was doing a job mod that was more like a class system, different jobs would get adoptable-related advantages and could then earn money by selling their adoptables or items created/made in a market, in their own shop.
I think here the idea is to have multiple descriptions of things that need to be done (like "This room is a mess, help me sort it out?" or "Can you bring me some flowers?", so like Miki said, quest-like stuff that might ask for items or not
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