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This has been my side project from Foodbabs. It started out as a test to see how I could deviate from Mysidia's premade "adopt clickable pets" and use it to make a simulation type game. I got out of the mindset of seeing it as a template and began to look at Mysidia as a coding framework. Well so far it's been working and I decided to name it Wild Souls:
![]() (Current theme with temporary background) ![]() (In-progress character customization) ![]() ![]() (Den page and in-progress "visit" page. Right now it still has all the default links on it since I haven't gotten around to it yet) The basic idea of the game is that you survive as a wolf, either alone or in a pack, in a semi-realistic/fantasy setting. Unlike other online sims, this game is AI-driven, which means the game is more "alive". NPCs aren't static and act based on their surroundings, relationships, and conditions. The ecosystem is dynamic and changes based on the seasons, natural disasters, and hunting; so it's possible for a territory to become barren if hunting happens too often, after which the pack will have to move. The characters and NPCs make use of my "dynamic images system", which uses Imagick to pull and merge images on the fly based on information in the database without storing them and taking up server space. The game is pre-alpha now, so I'm developing it locally until it reaches a playable state. The game will be closed alpha once it gets to a point where it's playable. The reason is because, unlike Foodbabs, Wild Souls requires a somewhat controlled environment where I can monitor things and make sure the AI and ecosystem are behaving properly; which is hard to do with a ton of people and tons of database entries. Eventually, a limited amount of users will be able to request alpha codes that they can use to register. Once registered, they can generate 2 alpha codes to give to friends. For every inactive user (IE: Users who don't log in for several weeks), one more space is available for someone to request a code. To read more about my progress and my to-do's, check out the Trello Board. That's where I keep track of things and decide what to work on next. You can also get the latest news on the game here: Link
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