Quote:
Originally Posted by Hall of Famer
Thanks Squiggler. I like the idea of automatically generating wages for staff, but the issue is that most people are still 'unemployed', how are they supposed to make money. The best solution is when an exploration system becomes available with a quest-like feature that users can post or accept quests/jobs to earn money. It will take a long time for the script to get there though, as the exploration system is planned for Mys v1.6.0. Before that, the battle system needs to be there.
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On the system I was building, there were Alchemists, Merchants and Breeders (only the alchemists and merchants were functional). They would make money out of selling their goods (goods their class could create) instead of receiving consistent money (I didn't actually remember about that, but they could as well maybe?). But building a job system like that is more site-related and maybe not everyone would want it, I was just doing it out of curiosity. So staff and normal members had jobs.
The quest system would work out better like you said, and it's quite an interesting feature I wouldn't mind helping out with if you need a hand!