Mysidia Adoptables Support Forum

Mysidia Adoptables Support Forum (http://www.mysidiaadoptables.com/forum/index.php)
-   Suggestions and Feature Requests (http://www.mysidiaadoptables.com/forum/forumdisplay.php?f=21)
-   -   Suggestions for default Item functions (http://www.mysidiaadoptables.com/forum/showthread.php?t=2343)

Linkin-Dreamer 09-01-2011 12:47 PM

You make me want 1.3.0 all the more :catfish:

Hall of Famer 09-01-2011 07:36 PM

Thanks for your support Linkin. And yeah, the itemshop is the major new addition of Mys v1.3.x series compared to its successor, even though other features such as user profile redesign with tabs and WYSIWYG text editor are quite nice to have too.

AlexC 09-09-2011 05:41 PM

Will there be any items that have "bad" affects - for example, if we don't explain what effect the items will take and then perhaps people will lose clicks or levels if they feed their pets the wrong foods? I don't plan on saying in the item descriptions which foods will give your pet more health - or clicks. I was hoping there would be some where if they fed their pets the wrong foods (foods you shouldn't feed rats), they'd lose clicks.

Sorry if this has already been suggested. xD

RoconzaArt 09-22-2011 12:59 PM

Suggestions if not already mentioned:

No mate Breeding item: A item that produces a egg with out the need of o a mate.

Example: I use the item on a "dog" to produce a puppy with out the need of a mate.

Item A on pet makes Item B: Using a item on a pet to produce a spellable item.

Examples: Use Item "shears" on Pet "sheep" to produce spellable wool.

using item on item: Using a item to turn a item to some thing different.

Hall of Famer 09-22-2011 04:43 PM

Quote:

Originally Posted by RoconzaArt (Post 18867)
No mate Breeding item: A item that produces a egg with out the need of o a mate.

Example: I use the item on a "dog" to produce a puppy with out the need of a mate.

This is definitely doable, I will add it to my to-do list for item functions. Thanks for bringing it up...

Quote:

Item A on pet makes Item B: Using a item on a pet to produce a spellable item.

Examples: Use Item "shears" on Pet "sheep" to produce spellable wool.

using item on item: Using a item to turn a item to some thing different.
Umm this is like an alchemy system I had in mind before, which generates a different item if two or multiple items are mixed together. I am most likely going to release it as a Mod for Mys v1.3.x in future, check it out by then.

Pyrkagias 09-22-2011 05:37 PM

This is not really a suggestion for an item, but what if some items could only be bought by a certain usergroup?

That would be really useful. :P

RoconzaArt 09-24-2011 06:46 AM

What about the "Item A on pet makes Item B" idea?

I mean using a item on pet to get a item. Like using the item shears to get a spellable item like wool from a sheep adoptable once a day or week.


http://wishvault.ign.com/images/Clie...rs.leather.png + http://icons.iconseeker.com/png/128/farm/sheep-1.png= http://wakfu.gamerescape.com/wiki/im...bball_Wool.png

Abronsyth 10-08-2011 11:44 AM

Accessory items?
So a user could purchase the item(s), then go to a pet's page and there's a link that says "Add Items to Pet" and the user can see all of the items that they own, and simply drag those items over to the pet, then save it that way?

...Huh, just realized my idea is pretty much just how the item feature on chickensmoothie.com works...so much for my attempt at an idea XD

Rosie-Girl-12- 10-08-2011 04:32 PM

This would be a great idea, and I'd love it as a feature. :3

Lopels 10-24-2011 07:52 PM

I like these and cannot wait to install this into my site!! Prepared and ready for it Hall!


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