#31
|
||||
|
||||
@squiggler,
Thanks for the critique! The jagged parts are supposed to be very fine "fur/feathers" they've grown. It does look a bit harsh though so I'll take your suggestion and try to soften the edges with a greyish color. Also I didn't draw the other flippers because I figured the second one would be covered by the first flipper closest to viewer, and the third one is so small it wouldn't be seen. I MAY be able to fit the second one in there, just a little, so I'll see how it looks! (: And I agree with the shading on the 2nd main flipper. It's horrible. I definitely plan on fixing it up before releasing them on my site. :P @Kyttias, Thanks! <3 I'll do lighter outlines for all the others and see if it looks alright! (: I'm glad you guys commented because I can fix this stuff up before they're released! c: |
#32
|
||||
|
||||
Hmm...you could also make the feathers 'bigger.' Just a little bit. Like this:
__________________
Avatar courtesy of Doll Divine. |
#33
|
||||
|
||||
I redid the feathers to look, well, more like feathers. :P I've also made the babies so I'll post them with the adults. The babies came out horribly but I'm just going to call them done I guess. Also the babies don't have feathers because they're supposed to grow in once they reach maturity.
|
#34
|
||||
|
||||
This is the finished Relic Town overhead map! c: Actually, it's about 90% finished. I plan on adding one or two important buildings and some more decor. This will be used on the site. The arrows you see lead to more overhead views of the wilderness, black market, etc. What I'm trying to accomplish is a very basic exploration system using just image maps and pages that members click through. I can also add various "quests" and hidden rewards throughout the map that members can do. Hopefully one day it will evolve more into a game using arrow keys and an avatar the user can control. c: |
#35
|
||||
|
||||
You're ambitious! I like that!
|
#36
|
||||
|
||||
Haha, thanks! It's been one of my "dreams" for a while to have my own online game, MMORPG type. It's one of the reasons I started learning web design. c: the only problem is I think I'm more of a designer than a developer. Not sure yet. I'm highly considering taking classes in web development so I can realize my dream but I'm scared it will be a waste if I come to dislike it.
|
#37
|
||||
|
||||
I say go for it! At the very least, you can ask your local college if they have free sit-in classes. (You don't get credit and you don't get your stuff graded and you don't get access to their computers probably, but you get to attend all the lectures and watch everyone. If you download the programs they're using, you'll be able to try the techniques they explain.)
__________________
Avatar courtesy of Doll Divine. |
#38
|
||||
|
||||
Interesting, so you want your site to turn into some kind of MMORPG. Its definitely doable, though at this stage it can be somewhat tricky. I do remember there are game makers like RPG Maker VX that allows you to create your own RPG Games.
__________________
Mysidia Adoptables, a free and ever-improving script for aspiring adoptables/pets site. |
#39
|
||||
|
||||
You expressed your interest in a browser MMO and this is something I've been wanting to do for years. It's a step up from just a standard RPG. A lot of people assume 'oh I'll just make an RPG and make it an MMO later' but once you realize the internal organs that game has to have to make it compatible for multiplayer, your whole game engine may need to be reconfigured from square one to work with it. And unless you wrote the engine yourself, you'll be hard pressed as to figure out how to even begin. It's why I don't recommend using a program to do it for you - you really have to pick a language and learn it.
For a browser MMO, you have few options ((and in any instance where you have to host the server yourself, it's worth mentioning that there are (kind of) expensive alternatives to this that charge per connection or monthly, such as Photon, SmartFox, Player.IO (apparently bought out by Yahoo), Red5, etc.)):
Outside the browser, there are still more options that you can go for to make an MMO, of course, in a plethora of languages with many, many helper engines, libraries, frameworks and programs to help along the way. The key is finding something well documented with an enthusiastic community with lots of open source projects to observe before you dedicate yourself to learning whatever programming language you'll be working with, that way you won't come off disappointed. I also urge you to learn all that you can via online resources before you spend money on classes. MIT offers courses online for free (which don't count towards college credits, of course, but it provides you with all the video lectures, materials, and coursework), and here is an article that lists their courses for Game Studies. There are many, many helpful websites online to help you learn literally any programming language. It's a lot more fun and a lot less stressful to learn at your own pace (and much less expensive). I super recommend Code Academy. Because Javascript can be used in both traditional web development (the jQuery framework specifically makes manipulating page elements a breeze for a great interactive user experience) and game development, I definitely think that's worth picking up. (In fact I even recommend starting with jQuery and then backtracking to full Javascript.) Here's jQuery at Code Academy, a 3 hour course. And then Javascript, the full 10 hour course. (You can even learn the basics of Firebase at Code Academy if you fall in love with their teaching method.) Right now I'm working with Javascript and Firebase. I've got movement, coordinate tracking, and a list of online users. My next step is to render other players at their respective coordinates, and it's actually what I'm doing tonight/this week (never know how long something's gonna take, with distractions). Last edited by Kyttias; 04-13-2014 at 04:04 PM. |
#40
|
||||
|
||||
Quote:
I also recommend Dart, it compiles to javascript, looks a lot like java and c++ and has its own editor that looks a lot like Eclipse ide. I watched Notch program this game in 48 hours on Dart during one of the ludum dares (and he quit for a few hours and started and kinda-finished another game mid-way).
__________________
asp.net stole my soul. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Mysgardia 2.0 | tahbikat | Adoptables Buzz | 33 | 03-29-2016 03:52 PM |
What's New? |
What's Hot? |
What's Popular? |