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  #41  
Old 03-31-2015, 12:01 PM
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Thanks, cailynmae! I definitely feel I'm getting closer to launch.

I'm now officially considering myself a 'sole proprietorship' - smaller than a small business, my assets are my own and I have no employees. As a sole proprietorship, all income from my site (through ads and, inevitably paid currency) will be taxable as simply personal income. No extra forms needed. In my state, I don't even have to file since I have no employees and I'm not selling anything taxable under Indiana state law - digital goods are not tangible items.

Should I somehow earn more than $400 (after expenses) I'll file as something beyond a sole proprietorship. Luckily, my girlfriend's mom's job is to help people with their taxes so I'll have no trouble properly filing my expenses and shouldn't be at any risk of being audited (not that they'll care until my yearly end profits exceed a certain amount, anyway).

I've upgraded my PayPal account (it's free) to a business marked as a sole proprietorship and will look into how to securely receive and automate payments for digital goods (in-game currency). But to do that I need a live website.

Then there's Google AdSense. I also need a live website for that.

I'm currently self-hosting my site on my local network - not the internet at large - during my development period. But I'm considering hosting through BlueHost. It's just under $4/mo for the first year and $5/mo after that. The first year also comes with a free domain. The next largest plan is $10/mo, and I can upgrade at any time.

However, I don't want to be paying any earlier than necessary. Just because I've looked into it, it doesn't mean I'm near ready to set up any of the above.

I really love the Mysidia framework and I'm happy to continue to build off of it (and continue to offer free support to the community now and then). But I'm starting to reach the point where I need to advance the features in place. I'm not fond of, well, any of the existing features the framework offers as they are. Some of them just need a 'look and feel' upgrade while others need additional features and these take time. There are also entirely new features I need before launch.

Before I launch I want to try to rebuild both Breeding and Trading to my liking. I haven't looked at the Personal Message system but I despise the current WYSIWYG editor. Hopefully replacing just the text area will prove easy in comparison to rebuilding the former two items.

Features I've deemed unnecessary for my initial alpha (friend-only) testing phase include a player-driven Auction House, implemented Quests and a fleshed out Exploration system, Achievements, and the Rues (real-cash) currency. In between hard things I also need to make sure my user profiles tabs are working, make considerations about user avatars, get off my butt and make the forum match my site, implement chests with items inside, my gacha machine, spruce up the user registration, get user factions ready to go for competitive events, etc etc.

So, am I ready? No.

But...

In the past year, I've - learned a ton about the template system and built myself a theme I'm happy with, implemented genetics, made nice modals for the stores and inventory, changed how pets are displayed and made profiles for them, and created entirely new features such as shop loyalty, tabs for the inventory, and a stamp game.

I think, at the current rate, I can be ready. It's just a matter of time.
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  #42  
Old 04-02-2015, 12:05 PM
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breeding
There will be no cost to breed.

Novu are dream creatures and their young are born from dream dust. Even two Novu of the same apparent gender can create new life together! Courtship trinkets should be obtained and brought to the ceremony to be exchanged. The two Novu must then simply perform a ritual dance with one another. Together, they'll begin to shimmer and dream dust will fall from their fur. Once the dance is complete, all the need to do is bring their combined dust to a Pool of Ancestry to bring it to life.
genetics
Genetics in Novul will make use of what's known in real world genetics as "Punett Squares". In genetics, a "trait" is made up of "alleles". They are usually two of the same letters, either capital or lowercase or mixed. If one capital exists, the gene is expressed; same for two capitals--A is "dominant". However, if they're both lowercase, the gene is not expressed--a is "recessive". In other words, AA and Aa would both show the gene and aa would not. A child takes one allele from each parent, and which one it takes is random; so an AAxAA would only produce AA, but an Aa x Aa could produce an AA, Aa, or aa.

For Novul, there will be 4 tiers of genetics. Tier 1 will be one trait/two alleles (Aa), Tier 2 will be two "traits"/four alleles (AaBb), Tier 3 (AaBbCc), and Tier 4 (AaBbCcDd). First, the gene is chosen with simple probabilities. Tier 1 is the most common, with Tier 4 the most rare; breeding a lower tier with a higher tier will get you more low-tier babies. Simple patterns and patternless will (likely) be Tier 1, with more complicated patterns climbing up the tiers. Once the gene is selected, we move onto determining its opacity.

There are several levels of opacity--full, high, half, low, and "none" (extremely low). The levels of opacity are determined by whether or not you have a dominant allele in each trait. Having a dominant allele in every trait gets you full opacity, having no dominant allele in any trait gets you "none" opacity. Whether you have one capital or two capital in each trait is irrelevant; all that matters is the number of unique traits with dominant alleles. For example, Tier 1 has full (1) or none (0); and Tier 4 has full (4), high (3), half (2), low (1), and none (0).

Users won't get to see the exact 'DNA' of their Novu to know if it has recessive or dominant genes (at least not for free), and all they really need to know is that these things determine the chance and degree of their Novu's genetics passing on. There is a chance for all things, it simply gets more common in certain situations.
coding progress
Today is the day I actually begin rewriting the code to implement said proposed genetics and gender-free breeding. Courtship trinkets will follow. @_@;;
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Last edited by Kyttias; 04-02-2015 at 03:13 PM.
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  #43  
Old 04-02-2015, 06:02 PM
CallumCharlton CallumCharlton is offline
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Wow that sounds ridiculously realistic with alleles haha... I wish you luck in creating this, it sound really difficult!
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  #44  
Old 04-06-2015, 07:55 AM
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Wow! You're doing so well! I'm definitely going to stalk development for this. XD I'm behind.
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  #45  
Old 04-06-2015, 10:00 PM
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Alright, I'm not finished with my breeding changes, but I do have this to show:


I'm not 'finished' in that there are still many, as you can see, 'broken' image layers. Tail style, if they have wings, and if they have a specific specific trait (in this case, horns). ALSO, in the final version I obviously won't be letting users have THAT many babies, lol. I bumped up the number for testing purposes.

In this particular case I'd also like to mention that Stripes is the rarer of the two genes for testing purposes. Not sure on the final rarities for my patterns. Pattern genes will show at varying opacities, but what your children end up with is determined by the genetic code of the parents. I'll try to go into more detail in the next post. x'D In this case, not a lot of variety for opacities in the example, sorry. (There was a 1/4 chance of the Filigree babies getting 50% opacity, and it ended up none of them did. One of the Stripes did get 25%, however!)

Err, for 'exacts' you won't immediately understand:
[Shera]: AaBBCc (Stripes) + [BoopBoop]: Aabb (Filigree)
Filigree: 1/4th chance of 50% Opacity, 3/4th chance of 100% Opacity
Stripes: 3/8th chance of 100% Opacity, 1/2 chance of 50% Opacity, 1/8th chance of 25% Opacity

And that's not going into wings, tails, and for this species, horns... that aren't visible currently because I haven't uploaded their art yet.
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Last edited by Kyttias; 04-06-2015 at 10:13 PM.
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  #46  
Old 04-11-2015, 06:41 AM
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Wow, Kyttias, what you're doing with breeding is absolutely incredible! Looks amazing already!

Love the babies, by the way, very cute 8)
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  #47  
Old 04-17-2015, 06:38 PM
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So what's next?
I still have a long way to go to do all the things I want to do! Inspired by Wallie, I've already redirected the error page after you've already fed a pet for a day to a profile for the pet - it contains all the same information about a pet the management page will, but with no links to manage a pet. If the pet is your own, there will be a link to go to the pet's management page so you can do things such as rename it, etc.


(I still haven't saved art for some layers of the pets yet, ahaha, so there are broken image layers...)

As just as example of some of the work I want to do moving forward, on just this one section of the site, here is my to-do list, rated by how difficult I think it'll be for myself to accomplish:

★☆☆☆ Easy:
  • Limit today's visitors to really just be today's, while also clearing any database entries older than a month. (I'm keeping this data for up to a month so I can run contests based on site participation.)
  • Check if the visitor is the owner and don't reward any Aurum (site currency) if they are the owner. (Experience will still be gained.)
  • Beside the birthday, also include an age in years, months, and days.
  • Change the layout during intially playing with a Novu. (I'd like the image to be to the right of the text, rather than below it.)
★★☆☆ Somewhat Easy:
  • Allow items to sometimes drop from pets. (There is a mod for this, so all I really need to do is look into installing it. However, it may not entirely suit my needs. For example, only Nightmare pets will drop a certain item, and any pet can become a Nightmare pet... and some items will only be obtainable from visiting your own pets, or only by visiting other's pets... so some customizing of the mod is to be done.)
  • Currently the profile pages I've created for Novu after they've been played with for the day cannot be seen if they are 'frozen'. I'd like to fix this - of course they'll still be prevented from gaining experience. I'm not, however, certain what all I'll have to do to achieve this yet.
★★★☆ Somewhat Difficult:
  • I want to create a text field so users are able to create a roleplay profile for their pets and include some custom information about them. I want to allow some basic HTML. (Later, I'll use what I learned here to spruce up the user's profile page text field as well!)
  • I want to allow users to 'like' pets, just like people can 'like' posts on social media. But then, I also need to create a page for users to view all the pets they've ever liked. And, also, give them the ability to recant a 'like' in case they change their mind or clicked by accident.
★★★★ Difficult:
  • Create a separate page that will hold a pet's heritage, that is, a family tree map. It will include their parents, aunts and uncles, grandparents, and of course their own children. Later this information will be cross-referenced to prevent some immediate inbreeding.
  • If a user owns items of a type (item types will be a new column in the database) that a pet likes (such as, maybe this pet likes candy), then when the user visits that pet's profile, offer to let the user choose an item of that type that they own, warning them that it will be removed from their inventory, and let them give the item to the pet they are visiting. It will grant additional experience to the pet, Aurum to the user, and possibly additional effects. I also need to consider making it so a user can only do this once per pet per day. The pet won't necessarily need to be their own - letting you directly help other user's pets. If another user's pet is 'frozen' then they don't want it gaining experience -- so I'll also prevent frozen pets from receiving items in this way, that way visitors aren't raising your pets for you if you want them to stay young forever.
Breeding Update
Thought I'd bring up that the breeding page looks like this, thanks to some jQuery:

*It's intentional now that pets can breed with one another regardless of their gender, so it's possible to select two of the same pet. I go out of my way to show that if you try to have the parents both be the same pet, it won't let you. (It won't in the end, anyway, for now it just visually won't let you.)
Also!
Thank you for your continued support, everyone!!!!!!!

I love helping out the community, but I can't always help everyone with everything. There are many, many things I'm doing for my own site that I will probably never, ever release as mods for you guys, and I feel kind of bad about it. Still, I give back what I can while maintaining a competitive edge. I aim to teach by helping with small simple tasks (of no more than two stars of difficulty, going by the examples above), rather than just giving large handouts.

I've never directly been asked how I do some things, but I'm sure it'll come up in time. Don't be afraid to ask, but, also be prepared to get 'Ahh, I really don't want to tell you that...' as an answer. I do my best to point people in the right direction, with words, but no code, however. You're always welcome to imitate, but at some point, you'll have to do the hard parts yourself just like I have had to.
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Last edited by Kyttias; 04-17-2015 at 11:31 PM.
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  #48  
Old 04-17-2015, 07:26 PM
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Your site is absolutely breathtaking what you have already planned out there!! Wow!!!

I totally understand not wanting to give out everything you do, you work very hard and you clearly are always helping so much here for all of us :)

I see you even have the pet images come up in the breeding list! Okay THAT I am coveting hahah .. that's pretty nifty!! ANy idea for release date planned?
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  #49  
Old 04-18-2015, 01:44 AM
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I need to start setting myself some deadlines... in addition to code, I need to do art.

I can probably manage one level of one species per day, art-wise. So-- the lines, shading, patterns and genes for just the 'baby' of a species one day, just the 'juvenile' of that species the next day, just the 'adult' of that species on the next, etc...

I'm not sure how many species I want to launch with, either.
  • Four to choose from as starter pets. These pets will be considered 'Common'.
  • One promo code pet that will only be available once per person for the first year of the site, regardless of whether they donate or not. This pet will be considered 'Uncommon'.
  • One pet that is only available on the site's anniversary every year, one per person. This pet will be considered 'Rare'.
  • One pet that is only obtainable from visiting the site for 30 days (on your 30th day you access the site, you will obtain this pet automatically). This pet will be considered 'Uncommon'.
  • Pets that are available every year during certain holiday weeks only. All you have to do is participate in a relatively easy to do activity and you'll be nearly guaranteed to get this pet. These pets will be considered 'Uncommon'.

But my plans don't stop there:
  • I'd like to beta-test one or two Hybrid pets that can only be obtained through breeding. These pets will be considered 'Uncommon' but also notably 'Hybrid'. I'm not sure how I want to handle Hybrid pets breeding yet. Should they even be allowed to have babies at all...? I'm thinking either no, or the offspring will always be the species of the non-Hybrid parent 95% of the time. And if both are Hybrid, they cannot breed at all.
  • Speaking of only obtained through breeding, those who donate a significant amount of money will get a pet only they will ever have. It's babies won't look like it, but will also be considered somewhat rare. I may also do these 'Subspecies' for other limited event pets. These pets will be considered 'Epic', though on the same breeding tier as 'Ultra Rare' and their offspring will be considered 'Rare'.
  • And once a battle system is released, some pets will only be initially obtainable when they are defeated in battle. There's only a small chance they'll want to come stay with you, and you will only ever be able to get one of each kind this way, even if you give the one you got away. These pets will be considered, however, 'Uncommon', usually. Sometimes 'Rare'.
  • Some pets that will be obtainable through a pay shop will be given out in early releases for free to the top players in event contests. Inevitably they will breed enough of them that they will become common for everyone else. For those that didn't place in an event contest, they should be able to purchase them via PayPal after a month has passed (or simply buy one from someone who is breeding, depends on how poor a user is and if they feel that's worthwhile), and will only be for sale for one month. [I also intend on releasing genetics, patterns, and designers.] These monthly event pets will be considered 'Rare'.
  • Speaking of PayPal - luxury pets. Far more expensive than the ones that were given pre-release to contest winners, a luxury pet will be available for an entire year, then replaced with a new pet. Luxury pets will be considered 'Ultra Rare' for their first year of release, then reduced to 'Rare' starting the year after.
  • Kickstarter pets will be very similar to the luxury pets, but will have, as mentioned previously, offspring that only subspecies and not clones of their parents -- in addition, pets from a Kickstarter will not have their rarity ever reduced. This effectively means Kickstarter pets are on the same tier as the 'Ultra Rare' luxury pets for breeding purposes and you will always have a 50-50 chance of getting either the subspecies of the Kickstarter pet or a clone of the luxury pet. Very profitable for breeders who have money to spend and great for users who don't because it'll give them a chance to one day obtain these pets.

Basically:
Common -- Free pets, Wild pets
Uncommon -- Pets always available with Aurum, Easy to obtain holiday/event pets, Special wild pets, Hybrids, Rare Subspecies Offspring
Rare -- Hard holiday/event pets, Monthly PayPal-only pets, Old Luxury pets, Hard to obtain wild pets, UltraRare/Kickstarter Subspecies Offspring
UltraRare -- Current year's Luxury PayPal-only pets, Kickstarter pets


I don't know the exact percentages yet, but during breeding, the more common species will always show up more often. If two parents are on the same breeding tier, the babies will be 50-50 and take after either parent.

Anyway! I digress...

I still don't know when I'm going to launch. I've both coding and art to do, aha. I'll get back to you when I've made a scheduled blocked out for myself. If I can stick to it, then, maybe I'll have an estimated release date.
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Last edited by Kyttias; 04-18-2015 at 01:46 AM.
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  #50  
Old 04-23-2015, 12:45 PM
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I've decided that this is the maximum amount of time I'm giving myself for these particular items (I procrastinate and goof off a lot while "working"):
Maybe I can get this done before the end of May:
  • General Fixes ★★ (4 hours)
    • ★☆☆☆ Bug: Prevent 'favpet' from being traded or abandoned, and put in place an error message to display if this is attempted.
    • ★☆☆☆ Allow user profiles to make use of limited HTML in the 'bio' field.

  • Pet Profiles ★★★★★★★★★★★★★★★★★★★★★★ (32 hours)
    • ★☆☆☆ Limit today's visitors to really just being today's visitors, while also clearing the database of any entries older than one month. (I'm keeping this data for up to a month so I can run contests based on site participation.)
    • ★☆☆☆ Check if the visitor is the owner and don't reward any Aurum (site currency) if they are the owner. (Experience will still be gained.)
    • ★☆☆☆ Beside the pet's birthday, include age in years, months, and days.
    • ★☆☆☆ Change the layout during initially playing with a Novu. (I'd like the image to be to the right of the text, rather than below it.)
    • ★★☆☆ Allow items to sometimes drop from pets. (There is a mod for this, so all I really need to do is look into installing it. However, it may not entirely suit my needs. For example, only Nightmare pets will drop a certain item, and any pet can become a Nightmare pet... and some items will only be obtainable from visiting your own pets, or only by visiting other's pets... so some customizing of the mod is to be done.)
    • ★★☆☆ Currently the profile pages I've created for Novu after they've been played with for the day cannot be seen if they are 'frozen'. I'd like to fix this - of course they'll still be prevented from gaining experience. I'm not, however, certain what all I'll have to do to achieve this yet.
    • ★★★☆ I want to create a text field so users are able to create a roleplay profile for their pets and include some custom information about them. I want to allow some basic HTML. (Later, I'll use what I learned here to spruce up the user's profile page text field as well!)
    • ★★★☆ I want to allow users to 'like' pets, just like people can 'like' posts on social media. But then, I also need to create a page for users to view all the pets they've ever liked. And, also, give them the ability to recant a 'like' in case they change their mind or clicked by accident.
    • ★★★★ Create a separate page that will hold a pet's heritage, that is, a family tree map. It will include their parents, aunts and uncles, grandparents, and of course their own children. Later this information will be cross-referenced to prevent some immediate inbreeding.
    • ★★★★ If a user owns items of a type (item types will be a new column in the database) that a pet likes (such as, maybe this pet likes candy), then when the user visits that pet's profile, offer to let the user choose an item of that type that they own, warning them that it will be removed from their inventory, and let them give the item to the pet they are visiting. It will grant additional experience to the pet, Aurum to the user, and possibly additional effects. I also need to consider making it so a user can only do this once per pet per day. The pet won't necessarily need to be their own - letting you directly help other user's pets. If another user's pet is 'frozen' then they don't want it gaining experience -- so I'll also prevent frozen pets from receiving items in this way, that way visitors aren't raising your pets for you if you want them to stay young forever.

  • Forum ★★★★★★★ (10 hours)
    • ★☆☆☆ Install MyBB forum and get dual-log in working.
    • ★★☆☆ Disable access to and/or integrate new forum components.
    • ★★★★ Design matching theme for forum.

  • COPPA ★★★★★★★★★★ (15 hours)
    • ★☆☆☆ Database: Create an 'adopts_coppa' table and have it contain the 'uid', 'username', 'birthday', 'parentemail, 'securityQ', and 'securityA' for all users under the age of 13.
    • ★☆☆☆ Write up COPPA Procedure and Privacy Policy.
    • ★★☆☆ Create nice date picker for Registration form with jQuery.
    • ★★☆☆ If users are under the age of 13, append the Registration form so that the parent can be notified of their rights, what I'm storing, what I'm doing to protect their children, and asking for their consent to create security information.
    • ★★★★ Allow parents to send inquiries on a Contact Us page by entering their e-mail address and child's username and enter an answer to the security question they created while leaving a message that will be PM'd to me.

  • Additional Registration ★★★★★★★★★★★★ (7 hours)
    • ★☆☆☆ Database: Create 'adopts_achievements' and use it to keep track of whether or not a user has obtained a starter pet and joined a faction.
    • ★★★☆ Create starter pet generator form in jQuery. There will be several species to choose from. All colors will be available (except for melanism, albinism, and monoism). I should be informing the users that eye color will impact the pattern color - but there are also items that can alter a pet's eye color by allowing them to wear contacts.
    • ★☆☆☆ After creation, the user's starter pet will be set as the active pet.
    • ★☆☆☆ Prevent starter pets from being traded or abandoned.
    • ★★☆☆ If a starter pet has not been obtained, do not let a user adopt pets, purchase pets, enter any promo codes, or accept any trades.
    • ★★★☆ Create a personality test based on the MBTI test to sort the user into a faction. Inform the users that being on a different faction from their friends will not in any way hinder communication. Users may be able to change at a later time.
    • ★☆☆☆ On the index page, alert the user to finish creating a starter pet and/or to choose a faction if they have not done so already.
I would be comfortable to open beta for my friends at that point.

This list isn't, however, complete and does not include the following major features. For the sake of not knowing how long they will take, these are very vague estimations (and probably overshooting, because, again, procrastination):
  • Ban Warning System ★★★(5 hours)
  • Item Chests System ★★★(5 hours)
  • Achievement System ★★★(5 hours)
  • Trade System Revamp ★★★★★★★★★★ (20 hours)
  • PM System Redesign ★★★★★★★★★★ (20 hours)
  • News Article System ★★★★★★★★ (15 hours)
  • Event Calendar ★★★★★★★★★★ (20 hours)
  • Bestiary ★★★★★★★★★★★★ (25 hours)
  • Quest System ★★★★ (8 hours)
  • Mission System ★★★★★★★★★★ (20 hours)
  • Player Auction House ★★★★★★★★★★★★★★★ (30 hours)
  • Explore System ★★★★★★★★★★★★★★★★★★★★ (40 hours)
  • Finish Pound Revamp ★★★★★(10 hours)
  • Gachapon ★★★★★★★★★★ (20 hours)
  • Community Bonuses ★★★★ (8 hours)
About 320 hours estimated coding work left to do. And that list doesn't take into account bug fixes, minor adjustments, more goofing off and procrastinating, and most importantly, the art.

I'm looking at about 600 hours of art, too (25 species with three stages each -- and even if I don't make that many pets right off the bat, that time will be spent towards making equip items and designs). If I do 5 hours a night, I can get the art done in about 4 months.

Oh hey, did I mention that explore system? I need background art. I can't even begin to estimate a timeframe for that. I'd say about 200 hours, at least, for the first area only. I'd like to have three to five areas that large open within the first year and a half after launch.

NPCs won't be so bad. Maybe 120 hours, tops.

So, 1240 hours of work to go. At five hours a night, that's 248 days. Or... just over eight months. But l want weekends off, so... I'll be done by April 3rd of next year, if I actually do five hours every night for the next year. Am I going to do that? Ah... no, actually. Haha. I'm not crazy. Luckily I'm overshooting a lot of numbers and it's likely I'll pull 12 hour nights now and than and do nothing at all some days. That's life.

Imagine if I were paid minimum wage of $7.50 for that 1240 hours. That's just over nine thousand dollars of work.
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Last edited by Kyttias; 04-23-2015 at 12:50 PM.
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Kyt's Novul Sketches Kyttias Art Gallery 4 01-15-2015 07:42 PM


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