#11
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new novu + more about novu
new novu:
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. Last edited by Kyttias; 11-09-2014 at 08:05 AM. |
#12
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daily stamp card: I'm considering making a 'daily' feature for the site that involves stamping a card. sticker collecting: In addition, every day that you play you can get a sticker. At 10 stickers you get a prize, at 20 stickers you get a slightly better prize, so on and so forth, to encourage logging in each day. At each significant mile marker, you get a special sticker that will be displayed on your profile (like an achievement). It may be just what you need to gain access to special shops, locations, or quests! gachapon vendor: Operated with special tokens, these machines will dispense capsules with items of varying rarity in them. The items will be cycled out every few weeks, making them limited edition. Some will only operate with Rues tokens purchased with real money, making their contents especially lucrative. A small number of the capsules may even contain promo codes for rare Novu!
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. Last edited by Kyttias; 11-11-2014 at 04:00 AM. |
#13
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new novu:
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. Last edited by Kyttias; 11-09-2014 at 07:47 AM. |
#14
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shopkeepers: I would like my shops to be tended by shopkeepers. So my plan is to add a column in the database where the shop information is kept that will store the file name for the image that holds the NPC. In the shop display script itself I'll have to point to where the image is, grab the image name from the database based on what shop it is, then place it beside the rendered table on the page that holds the items for sale in that shop. Wish me luck. >_o
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. Last edited by Kyttias; 11-10-2014 at 01:09 AM. |
#15
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Whoaa this is looking so cool *^* Can't wait to see the website! nw n
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#16
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item tooltips: I may release a tutorial for this in the future, but I might want to wait until the next version of Mysidia before doing so. It currently relies on Bootstrap, but doesn't actually have to.
I made up a 30 day list of things to do for myself. All of it focuses on world building, plot, and design. You know - details and flavor text. I intend for Novul to have an RPG sort of feel, where you can complete quests for a sense of progression. And the farther you go, the more items and new species of Novu you can obtain!
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. Last edited by Kyttias; 11-09-2014 at 10:15 AM. |
#17
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screenshots: I've gotten quite a bit of work done the last few days~
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. Last edited by Kyttias; 11-11-2014 at 03:29 AM. |
#18
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This all looks so cool! One suggestion, though: many users on Flight Rising (petsite) complain about pop up and hover boxes. Mobile users because they can't hover, and the rest because the pop ups glitch and cover pertinent buttons or take time to load. You may want to consider this.
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Avatar courtesy of Doll Divine. |
#19
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Modals, tooltips and popovers are three different, though similar, animals. *(What's the difference?)
I'm familiar with Flight Rising's glitchy bugs with all three of these. They just don't like being dismissed - usually when you try to open a new one of one type while one of another type is already open. I run into this a lot trying to sell dragons on the Auction House, for whatever reason. However, this is an example of poorly implemented coding, not necessarily poor design overall. Flight Rising is still in closed beta, and one of their lead coders was hit by a vehicle and has spent the better part of the year hospitalized. It's understandable that even fixing basic typos has been a struggle for them - only so many of their team has access to, let alone understands, what's going on behind the scenes to fix the problems at hand. While it's actually possible to implement mobile-friendly touch tooltips (the standard is to make sure the tooltips are hide-able by a double-click, while the first click opens the tooltip, the second will closes it), my plan is actually to have entirely different layout on both shop and inventory pages on devices with a width smaller than 1024px. This doesn't just have to do with the information on the tooltip being hard to pull up, but the fact my shopkeeper NPCs just won't have room to exist -- yet they will be both quest starters and objectives. I'll be sure to carefully playtest tooltip issues. I try to make as much of my content as I can mobile-first so it's ready right away, but some of the more complicated features will take their sweet time. ^^;
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Please do not contact me directly outside of Mysidia.
I also cannot troubleshoot code more than two years old - I legit don't remember it. |
#20
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Oh this looks really nice and promising now, great work Miss Kyttias. ^^ Its so good to know someone is utilizing the script to its potential, and there may be even more to exploit. Let me know if I can help you with anything. ^^
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Mysidia Adoptables, a free and ever-improving script for aspiring adoptables/pets site. |
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