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#101
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Yes, exactly.
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#102
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Well this is not really planned at this moment, the description for adoptables will stay static for each species.
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Mysidia Adoptables, a free and ever-improving script for aspiring adoptables/pets site. |
#103
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Hello, I might join this discussion with some of my ideas (I have read every page of this thread but I'll be repeating a few of the points/ideas because I might have a different reason for wanting that feature). Anyway, here goes. The text will be in spoilers because it will be too long else XD
1. Multiple Currency System (yeah, it's been mentioned but I wanna share my points on it) 2. A Forum (again, mentioned, but here are my views!) 3. A Clothing System (I think it was mentioned... can't remember... it's like 1 in the morning here >.<) 4. A Questing System (this is just something I would like in the future... not something that I NEED implemented now, it's just a good idea) 5. DIFFERENT POTIONS (sorry for the CAPS but this is something that I have always wanted!! XD) I think, for now, that's all I can think of.... they are the ideas that I have kinda always wanted on the script! XD I know that some of them have major flaws, but like I said these are just really, really basic ideas. |
#104
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I just thought of another idea that probably wouldn't be that hard to code. c: It is the ability to be able to adopt all the allowed pets at one time. So for instance, if one were to adopt a pet, but it had multiple outcomes so they wanted to adopt more than one. Let's say the cap is at 5 of that pet, so they could go on the adopt page and there could be a little bar thing (I don't know how to explain it..Kind of like the links at the top of the site where you hover over them and it drops down a list.) that is numbered up to the amount of that adopt that they are able to get. c: Exept have it individual for each adoptable. So if they only wanted 4 out of the 6 of one adoptable, but reach the cap on the next, they can adopt them all at once instead of having to go back to the adopt page 5 million times. x))
(Also, did you happen to say if you were going to introduce pet groupings? If you are thinking about not doing it, I'd say that it would be a very valuable function to have in all sites and I would greatly recommend reconsidering. I cannot think of a site that wouldn't use it. c: There could also be a little checkmark that says "Allow users to create any amount of groups?" and if the admin checks it then they can create however many they need. Below it has a different checkmark that says "Specify how many groups a user may have?" and then have a blank box where the admin can enter in the max number of groups a user may have.) Last edited by Pear; 06-01-2014 at 04:12 PM. |
#105
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Lori had a great idea about lineages and I wanted to know if it was possible with the future stats system. It still has some kinks but here it is:
You can assign a value called "generation" to each adopt as it is created. For bred adopts, it's +1 the higher of the parents. So if the father is a 7-gen and the mother is a 13-gen, it's a 14-gen. The parents get assigned a second value called "parentGen." (This only happens if they don't already have one.) This value is written as the child's ID + D or M (or if not numbers, 0 for dads and 1 for moms). Example: Child's ID is 102. The dad's parentGen stat is 102D or 1020. When you go to the lineage page, the grid has slots up to 14 and places the dragons according to their IDs. Am I making any sense? XD
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Avatar courtesy of Doll Divine. |
#106
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Squiggler, would this maybe enable you to click on a button on your pets profiles (for example) and see the past generations? I would kinda like that implemented as well... It would be a nice add on to have, and it would definitely mean that people would enjoy the breeding aspect more as they could keep track of the past generations and, I don't know... breed 'pure blooded' pets. (Whatever that would entail on your site, either breeding with only that one colour or type... whatever )
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#107
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This has probably been suggested but I'm going to go ahead anyway.
It would be awesome if adoptables could have personalities. Basically when an adoptable is created in the system, a personality for it would be picked randomly from a personalities list. The admins would make this list themselves. This would probably only work if the adoptables have public stats pages though... otherwise it'd be kind of pointless. The personality would be displayed on the adoptable's stats page or box. As an example this could be a list an admin would make on their site: " Calm Cheerful Lazy Arrogant Stubborn Generous Shy Aggressive" and then when an adoptable is created, one of the above would be picked randomly as its personality. I think this would make users trade and sell their adopts more so that they could get adoptables with their preferred personality. It could also make quests more challenging for sites that have quests, so instead of just "Bring me adoptable Y." it'd be "Bring me a female adoptable Y with a Cheerful personality." |
#108
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Re
Quote:
Also, I'm not sure if this has been mentioned, but would it be possible to create a simple "competition" system? Like, maybe there could be "rounds" that run once a set number of adoptables are entered? Then the system could compare the pets' stats and the one with the best stats wins and earns a reward? Maybe if competitions aren't possible then an achievement system? Maybe once an adoptable reaches a certain stat requirement they can earn a medal or something? :3 Last edited by Hwona; 06-08-2014 at 11:24 AM. |
#109
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I love the achievements and personality ideas. Not sure what the personality would do unless it affected how they grew stats.
The competition idea would be fun. It could be based on who has the best stats. I think it would be cool if it ran once a week, and members would pay an entrance fee for the chance of winning either money or an item or an adoptable. Quote:
And you can click each adoptable's image to go to their stats page. Quote:
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Avatar courtesy of Doll Divine. Last edited by squiggler; 06-08-2014 at 06:30 PM. |
#110
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Quote:
Each competition asks for a certain adoptable (Infernette has implemented stats and moods and season/time of day an adoptable was born in) and has a limited number of entries. When it's filled, it calculate the top 3 adoptables with the best stats and distributes rewards (money) If there's enough interest I can try to ask her if I can make the code public and translate it to 1.3.4, since I plan on doing many mods once my vacations start
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