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Oh, snap! I just thought of an epic thing that could be included, though it might be more long-term. What about, as far as adoptable generation, what if it were generated as one long code? Like, the adoptable type, its base stats, things like that? It would probably save on performance for SQL, because if the site is just updating a chain of alphanumeric code as one entry, instead of having to write a long list of things separated by column breaks, it might reduce the amount of data needed to be transferred between PHP and SQL, which could reduce load times. Just have the PHP side decode/encode when needed, and off it goes. Again, it'd probably not be easy to program in at this moment, but then again since stats are currently being worked on, maybe nipping this at the start would be far easier than trying to get it to be done later on? Of course, the other side is, being able to generate those codes on the fly and also having fields change when certain stats are created/edited/deleted would probably make things a lot harder for updating, because it'd have to update the code on a massive scale, but...even at that, if the site was down for maintenance anyway, it could just do the regeneration process of the codes, making sure all the values matched. I'm not sure how this would (could?) be implemented, but I do believe it's possible. Especially if this is going through a process of conversion into MCV anyway, it could just have a compression layer on top of the stats layer, which would compress the output of the stats when they're created, then push them to the database. Then, when requested, it could be pulled from the database, and then decompressed into its original stats, and then editable. Just my thoughts. Really don't know if it's doable, but...it'd certainly be interesting :3 |
Haven't read the thread, too many pages XD
But.. What about an MCP? Moderation has to be implanted at some point. It's actually really important. Ability to report pet names, stuff on a users profile, user abuse. If adding a new system, or forum (Hopefully we'll get the latter apart of the script at some point <33. Still hoping), the ability to report comments and posts. I also think that there should be a section where staff can view private messages. (Yes, I know, some people go "That's invasion of Privacy!" But if you have a dispute between users, you want to be able to see what was said. No he said she said. Also, it's actually common practice and I would recommend it. (Don't think that Neopets isn't reading everything you send through your site. You start pedoing and I bet they'll be on you like a hawk!) Moderation is extremely important, and having mod levels is better than giving them admin levels. I'd rather have 10 mods under me doing all the little things, then risk giving them access to important things O_O |
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I'm not sure if this has been suggested or is being implemented but can there be the option to "release adoptable to the wild"? This would actually delete the adoptable permanently. This will help keep the pound clear of unwanteds I think.
And maybe releasing (deleting) the adoptables can only be done at a certain level specified by the admin. So for example, I'd only be able to release/delete adult creatures. Adult creatures are all level 3 and up on my site. I can't release a juvenile, which would be level 2, and definitely not an egg at level 1. If there's already an option for a user to delete their adoptables then totally ignore me. :P |
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That's the whole point of having an admin panel XD Otherwise everything would be done in phpmyadmin (I've known sites like that, and I have to say, what a hassle) |
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I propose a middle ground. This is something implemented in most forum systems that actually are up to scratch, but I'd say what needs to be implemented is a report function in general. Not just for pet names, and not just for user accounts. One that is able to call attention to pretty much anything, be it posts, PMs, users, pretty much whatever anyone has entered at one point in time, can be reported. Basically, a feature that, once someone is reported, all information about them can be viewed easily (except PMs, those must be reported on a case-by-case basis). If someone reports a PM from a user, the moderators can see the entire PM chain, with the offending/reported PM highlighted. This would make sure it's not just "oh, this is what the user said," it's so we can get entire context. Sometimes, it's not just about a quote. Those can be misconstrued, especially in a very limited media such as text. We need context before making an unbiased opinion, and possible ruling, so I'd say something like this would be a greater need than simply seeing all PMs ever created. Plus, it cuts down on unneeded queries to the database. Sure, maybe a few hundred PMs wouldn't be so bad, but if you get thousands (or hundreds of thousands, like through DragonAdopters) and you'd not know what to look for. I used to be a moderator for DrA, and then disappeared after the second year of operation or so. I also used to run the IRC channel it had. That's why I know some things on this ;3 Also, to my knowledge, DrA had a specific reporting function that worked with a "Report Forum." It would assign the reporter in a thread, quoting and linking an offending post or PM. This made moderation very simple, as we could easily decide on what to do for moderation, and talk to other mods in that thread. No user could ever see that thread unless they were a moderator, and even the reporter didn't have access, though we would PM the reporter to let them know the situation was handled. Maybe if we had a similar system we could implement, that would be very awesome. EDIT: Also thought of an idea that would totally be awesome. Not sure if it's been mentioned/planned already, but how about URL shortener/API support? Like, for YOURLs or any kind of URL shortener. Some have their own API, and if there was a way to integrate that in, we could make shorter links to the adoptable pages, user pages, etc. I think it'd be epic! |
umm MCP is planned for Mys v1.4.0. I am definitely interested in hearing opinions on what kind of moderations you would like to have in the next version.
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~KaceKuma |
Actually I've been thinking, why do people want a multiple-currency system? I mean, it's definitely not difficult to make, just I dont see how useful it is. Maybe it's just me, if anyone can give a very good reason for it I will seriously consider the idea. ^^
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For my site, I was planning to implement multiple types of currencies. For example, different colored dragons can shed different colored energy, depending on what their color is. A red dragon gives red energy, a blue dragon gives blue energy, etc. This can be made to create specific items with different traits. Red can translate to flame, which can (eventually) raise the attack stat of a dragon. Blue can translate to water and raises defense.
Using this as a basis for multiple currencies, I can then create different types of items for different dragons, which raise different stats, which allows for a more dynamic battle system other than "Oh, my adoptable's level is 100, it'll beat anything 99 or under." It allows the creation of a "dragon type" system, a multi-tier crafting system, a stat change system, and a less predictable battle system, all because there's more than one currency. One issue that could arise from this is if someone only has one dragon that produces one color, but there could easily be a currency exchange that can be put into place to prevent that. Of course, there should also be a way to prevent certain currencies from being exchanged (no ultra-premium currencies for common currencies unless they're in massive quantities, for instance). Just by having multiple currencies, the game feels a lot more immersive. It can also be possible to have a common currency, one that people can change any other currency into, in order to change it into something else or spend it on things that only take that currency (like forum purchases or something). Does this make sense? Also, as far as the MCP things, I'd take a look at some of the things implemented by different forum systems. Things like finding IPs for account banning (usually if there's extreme abuse of the system), an account warning system (which a mod can use if a user is being unruly), a report feature (so the mods don't have to watch every single little thing and users can report odd behavior/users breaking rules)...basically, things like that. I'd recommend making IP banning something that admins can do and not just moderators, since an IP is something that should never be leaked. Other MCP abilities that could be included would probably involve account correction for certain things that didn't work as intended. For example, if a user tries to complete a quest or event and was never credited with their reward, maybe a moderator could have a means for making sure they get what they need. However, this could easily lead to abuse of the game, to the point that it's unclear if a user is being truthful or just wanting more funds and trying to lie about part of the system not working. I'm not entirely sure how to prevent such a thing, though...it'd be up to the discretion of the mods/admins for that, I suppose. I would recommend any action on that logged so that an admin can review such things and ensure there's no abuse of it. Just my thoughts :3 |
That's a good list, Kyttias! I'd also like to add loyalty currency- from logging in everyday or from being a member for X amount of time. It's a great way to encourage users to come back everyday and that way, if you update your site frequently, they'll see the new features. Plus, convince them to just come to claim their token- just 5 seconds- and you have a chance to interest them in something else! *evil laugh*
Here's an example from Kingdom of Knuffel: Quote:
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^The reason why I would really, really enjoy a multiple currencies system is if I could make it so that there was a currency option that someone could purchase, so that it could be used to fund the site's server costs and such. c: Using the normal currency to do that is pretty much pointless if the site allows money to be earned through clicks. c:
Edit: Woah..One second I was looking at a different post, and when I posted there are a billion posts before mine. xD |
I see, very nice explanation. I will consider making the multi-currency system into Mys v1.4.0, or at least release it very soon as a Mod after Mys v1.4.0.
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That reminds me...I don't believe this was mentioned before, and would probably be kinda tricky to implement, but what would be nice might be a url shortener embedded in the script. Or at least an option to allow us to shorten urls from the longer ones that tend to be generated once a dragon hatches.
For example, I plan on using a custom url shortener which has its own API for link generation. If we could have a place to put an API token/secret into our installations, we could have shortened urls which would make sharing on different sites (like Twitter, Facebook, Google+, etc) a lot easier. Plus, a lot of forums tend to have a limited amount of characters we can put into signatures. This would most likely solve that problem since we would only really have to link the page and the image in the code, and it would show the rest. The biggest issue I can think of is generating a link for each image. If the shortener has to generate a link for every individual image, it might get a little chaotic, but the individual pages should be fine. Although, if we allow hotlinking for different images of adoptables anyway that others can select, then it would probably be easier to just make it so that it only shortens the page links and not the image links. Or maybe have a "master link list" of the individual adoptable images that aren't customized by the user, have those shortened, and allow the user to shorten their image links on their own if they feel the need. Just a thought :3 Also, I've noticed I've made a lot of recommendations...I tend to get carried away with these kinds of things, I hope it's not too much ^.=.^;; |
Because I don't see it here, I want to ask if, besides multiple alternates, will there/would there/could there be the option for gender dimorphic images? Not that alt 1 is male and alt 2 is female, but that there's alt 1 with a female image and male image, like in DC, ToD, etc...?
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Wondering, since it wasn't an option in the current one, would there be an "evolving" description or a mod for this? Just its getting updated as the creature levels.
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umm what do you mean by evolving description? Something like adoptables description changing with level?
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Yes, exactly.
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Well this is not really planned at this moment, the description for adoptables will stay static for each species.
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Hello, I might join this discussion with some of my ideas (I have read every page of this thread but I'll be repeating a few of the points/ideas because I might have a different reason for wanting that feature). Anyway, here goes. :usedusedused: The text will be in spoilers because it will be too long else XD
1. Multiple Currency System (yeah, it's been mentioned but I wanna share my points on it) :smile: 2. A Forum (again, mentioned, but here are my views!) :smile: 3. A Clothing System (I think it was mentioned... can't remember... it's like 1 in the morning here >.<) 4. A Questing System (this is just something I would like in the future... not something that I NEED implemented now, it's just a good idea) 5. DIFFERENT POTIONS (sorry for the CAPS but this is something that I have always wanted!! XD) I think, for now, that's all I can think of.... they are the ideas that I have kinda always wanted on the script! XD I know that some of them have major flaws, but like I said these are just really, really basic ideas. :smile: |
I just thought of another idea that probably wouldn't be that hard to code. c: It is the ability to be able to adopt all the allowed pets at one time. So for instance, if one were to adopt a pet, but it had multiple outcomes so they wanted to adopt more than one. Let's say the cap is at 5 of that pet, so they could go on the adopt page and there could be a little bar thing (I don't know how to explain it..Kind of like the links at the top of the site where you hover over them and it drops down a list.) that is numbered up to the amount of that adopt that they are able to get. c: Exept have it individual for each adoptable. So if they only wanted 4 out of the 6 of one adoptable, but reach the cap on the next, they can adopt them all at once instead of having to go back to the adopt page 5 million times. x))
(Also, did you happen to say if you were going to introduce pet groupings? If you are thinking about not doing it, I'd say that it would be a very valuable function to have in all sites and I would greatly recommend reconsidering. I cannot think of a site that wouldn't use it. c: There could also be a little checkmark that says "Allow users to create any amount of groups?" and if the admin checks it then they can create however many they need. Below it has a different checkmark that says "Specify how many groups a user may have?" and then have a blank box where the admin can enter in the max number of groups a user may have.) |
Lori had a great idea about lineages and I wanted to know if it was possible with the future stats system. It still has some kinks but here it is:
You can assign a value called "generation" to each adopt as it is created. For bred adopts, it's +1 the higher of the parents. So if the father is a 7-gen and the mother is a 13-gen, it's a 14-gen. The parents get assigned a second value called "parentGen." (This only happens if they don't already have one.) This value is written as the child's ID + D or M (or if not numbers, 0 for dads and 1 for moms). Example: Child's ID is 102. The dad's parentGen stat is 102D or 1020. When you go to the lineage page, the grid has slots up to 14 and places the dragons according to their IDs. Am I making any sense? XD |
Squiggler, would this maybe enable you to click on a button on your pets profiles (for example) and see the past generations? I would kinda like that implemented as well... :jay: It would be a nice add on to have, and it would definitely mean that people would enjoy the breeding aspect more as they could keep track of the past generations and, I don't know... breed 'pure blooded' pets. (Whatever that would entail on your site, either breeding with only that one colour or type... whatever :happycbig: ) :meow:
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This has probably been suggested but I'm going to go ahead anyway.
It would be awesome if adoptables could have personalities. Basically when an adoptable is created in the system, a personality for it would be picked randomly from a personalities list. The admins would make this list themselves. This would probably only work if the adoptables have public stats pages though... otherwise it'd be kind of pointless. The personality would be displayed on the adoptable's stats page or box. As an example this could be a list an admin would make on their site: " Calm Cheerful Lazy Arrogant Stubborn Generous Shy Aggressive" and then when an adoptable is created, one of the above would be picked randomly as its personality. I think this would make users trade and sell their adopts more so that they could get adoptables with their preferred personality. It could also make quests more challenging for sites that have quests, so instead of just "Bring me adoptable Y." it'd be "Bring me a female adoptable Y with a Cheerful personality." |
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Also, I'm not sure if this has been mentioned, but would it be possible to create a simple "competition" system? Like, maybe there could be "rounds" that run once a set number of adoptables are entered? Then the system could compare the pets' stats and the one with the best stats wins and earns a reward? Maybe if competitions aren't possible then an achievement system? Maybe once an adoptable reaches a certain stat requirement they can earn a medal or something? :3 |
I love the achievements and personality ideas. Not sure what the personality would do unless it affected how they grew stats.
The competition idea would be fun. It could be based on who has the best stats. I think it would be cool if it ran once a week, and members would pay an entrance fee for the chance of winning either money or an item or an adoptable. Quote:
And you can click each adoptable's image to go to their stats page. Quote:
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Each competition asks for a certain adoptable (Infernette has implemented stats and moods and season/time of day an adoptable was born in) and has a limited number of entries. When it's filled, it calculate the top 3 adoptables with the best stats and distributes rewards (money) If there's enough interest I can try to ask her if I can make the code public and translate it to 1.3.4, since I plan on doing many mods once my vacations start |
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Does anyone know if there has been something like a 'crafting' feature suggested? Like, if I wanted to create the item, 'Sushi,' I could go to a page and then use up the ingredients (fish, seaweed, rice) from my inventory and then come away with a sushi item?
I don't know if it has been suggested yet, but I would love that feature XD (Sorry if it has, I sometimes skim over bits when pages become too long XD) |
You may want to check out the alchemy mod I made for Mys v1.3.4, its very similar to the feature you are requesting. In Mys v1.4.0 the alchemy/craft system will still come out as a plugin/mod rather than bundled with the official package.
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OK! Thank you! :D (Can't wait for the next script to come out :P)
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For v1.4.0, I'd like to see some database optimization done. Some of the VARCHAR values could easily be held as CHAR values.
There are trade-offs, both with their benefits. VARCHAR values take up less disk space, because while they hold a maximum value, they store the contents dynamically. But it's because of this reason exactly that they query slower. CHAR values will always take up the exact amount of space you allocate, whether they are filled or not. But because they are predictable in this fashion, queries through them run up to 20% faster. On the downside, again, is that they are storing the full length of the max you set, regardless of how much of it is filled. For values that will barely change in length, useralternates in the owned_adoptables table, for example, CHAR(3) may be a better fit, given it will only ever hold yes/no values (and at that rate, rewrite the code to handle it in binary, perchance?), or gender, as a better example, it only holds one character, easily could be CHAR1 instead of VARCHAR10. I think the entire database could use a look over before release, trim up some absurd lengths here and there, etc. It comes down to size on disk versus query speed. Some more reading here? But if there's going to be any importing from previous versions, there could be conflicts... =/ |
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But I'm not really into databases, normalizing them and stuff has never been my thing, just talking out of personal opinion --- Having Mysidia on git would really help. People who like this framework could contribute with bug fixes and aditional features, etc. SourceTree is a good interface that supports git, so you don't need to use the command line if you feel uncomfortable with it |
^^; Will it still be negligible at 6,000 users?
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Definitely. There are a lot of little things I've long since fixed that were almost too minor to mention, but I feel bad for the less php-savvy. |
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I mean if you are only getting a person's gender, yes it will be faster, but in mysidia you usually get the whole row (since you are building objects). If you are getting a row where a column is a char and another is a varchar, you will get no performance improvements But if you are indexing tables with columns that can be either char/varchar, go with char. Again, talking on personal opinion about speed difference xD I still agree with you the gender and other columns should be changed anyway |
Yeah I think you make a good point. For certain data field such as password, salt, session, and etc, we can definitely replace varchar by char since each cell in the same column will have identical or similar length(for password, encryption results in 128 characters for all passwords, regardless of the length of unencrypted password).
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Also, I wouldn't mind a partial-public trade combo, with the poster choosing a winning 'bid'. Some additional thought might need to be put into it, such as everyone's bidding material being locked (so those pets and items don't end up elsewhere by accident) until the auction closes (the non-chosen get their stuff back), and the poster needing to choose a winner within a certain time period, else it auto-closes.
A "wonder trade" like Pokemon could also be interesting. Really, I'd love an auction house the most but it sounds like quite a lot of effort (even one without bidding, just auto-buys). |
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